The COPE program consists of three types of activities: initiative games, low elements and high elements. Initiative games are exactly what they sound like, games and activities designed to get the Scouts to take the initiative and grow as a team. These games stress learning each other’s name, the importance of team work, and communication such as would be needed to lead a blind folded partner along a path in the Mattatuck woods, and problem solving. This program uses many activities and games which you may or may not have come across before and is always changing, the chance of coming across the exact same game twice is very unlikely, and all part of the fun.
As groups show proficiency in the initiative games they move to the more challenging activities of the low course elements. These include a Mohawk Walk, the Nitro Crossing, and "The Wall" a twelve-foot wall over which the entire group will go. These tasks will help to forge a bond of teamwork and the ability to make decisions that they will need later on in the week. The low course also lays the groundwork for strong self-esteem and trust as they overcome the growing difficulty of each element.
The program concludes with the High Course. The classic example of a High Course Element is the Zip Line. It is amazing what one learns about oneself after stepping off a 2 ft by 2 ft wooden platform perched 30 ft up a telephone pole and "zipping" 685’ 3½" through the air on a cable and pulley. The initial anxieties and fears are swept away and replaced by the exhilaration and self-fulfillment achieved as a result of one’s own courage. This is just one illustration of a program where the participants learn through their own personal and team adventures,